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Hey, That's My Fish!

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Hey, That's My Fish!

Quest for the most fish, but don't get stranded as ice disappears beneath your feet. 

2-4 Players  |  20 Mins  |  Ages 8+

Features: Grid Movement, Hexagon Grid, Map Reduction, Modular Board, Variable Set-up

Theme: Animals

Description:
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.

    Quest for the most fish, but don't get stranded as ice disappears beneath your feet. 

    2-4 Players  |  20 Mins  |  Ages 8+

    Features: Grid Movement, Hexagon Grid, Map Reduction, Modular Board, Variable Set-up

    Theme: Animals

    Description:
    In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.

      $13.96

      Original: $46.55

      -70%
      Hey, That's My Fish!—

      $46.55

      $13.96

      Description

      Quest for the most fish, but don't get stranded as ice disappears beneath your feet. 

      2-4 Players  |  20 Mins  |  Ages 8+

      Features: Grid Movement, Hexagon Grid, Map Reduction, Modular Board, Variable Set-up

      Theme: Animals

      Description:
      In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.